d8297cf9032e11620dcbfeb46e9b0d87e15c220b
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Commits
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d8297cf903 |
feat: audit phase 6 (T1) — persistent HUD, skip intro, faster entrance
The audit's headline UX finding, measured on production: cold load showed a black screen for ~5s, then a wordless constellation. At 9 seconds the number of words on screen was zero — no name, no title, no hint that anything was clickable. A recruiter could not learn one fact without clicking. - New Hud.svelte: name, market-legible title and a one-line hook, always on screen, sourced from the origin node. Readable at ~1s instead of never. Added `tagline` to OriginNode so it lives with the rest of the content. - New CoachHint.svelte: first-run "drag / scroll / click" hint. The icons gave no affordance that the tree was interactive at all. - Skip intro control. runEntranceAnimations now returns a handle whose skip() enumerates the entrance's own nested GSAP context and calls progress(1) on each finite tween — which fires their onComplete, so node interactivity and the ambient pulses come up exactly as if the intro had played through. Verified: a node is clickable immediately after skipping. - Returning visitors land on the settled tree (localStorage), reusing the same code path as reduced motion. The flag is set once the intro has actually been seen, not at mount — otherwise someone who bounced after a second would be marked as having seen it and never get it. - Entrance timings cut: title 2.5s -> 1.6s, zoom 4.5s -> 2s, stagger 0.08 -> 0.045 (that last one was 4.5s of cascade on its own across 56 nodes). Two bugs found while building this: - animation.ts hardcoded its timings as literals instead of reading config.ts TIMINGS, so editing config silently did nothing. Now derived. - Skip and the coach hint were timed off a magic 3200ms, so Skip vanished while the intro was still running and "Click a node" appeared before the nodes did. Both now derive from the entrance's real computed length, which the handle exposes as durationMs. - Skip sat bottom-right underneath the service-worker update toast (same z token, later in DOM order). Moved to bottom-centre; the toast got its own layer token. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> |
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c4f1fd9f84 |
style: audit phase 5 — real typography, design tokens, AA contrast
Typography: - The codebase contained exactly one font-family declaration (LoadingIndicator), naming 'Cinzel Decorative' and 'Trajan Pro' — neither loaded, bundled, or present in static/. So every word on the site, in every component, rendered in the browser's default serif. For a site whose whole premise is atmosphere, that was the largest craft gap. - Now a display/body pairing: self-hosted Cinzel Variable for the name, headings, welcome title and tooltip titles; a system stack for body and UI copy, which costs nothing to load and is far more legible than Times at the 13-14px the modal and stats panel use. - @fontsource-variable/cinzel ships two subsets with unicode-range, so only the 25.3KB latin file is fetched for this content (verified — latin-ext is emitted but never requested). font-display: swap, so text never blocks. Contrast (WCAG 1.4.3): - Measured every grey against the panel background (#1a1a2e) rather than eyeballing it. #666 is 2.97:1 and fails AA for normal text; it was used for the modal close glyph, the tooltip hint, the branch count and the skill years. Replaced with --text-subtle (#9a9aa8, 6.1:1). - Correction to the audit: #888 was listed as failing. It measures 4.81:1 and passes. Tokenised for consistency, not because it was broken. --text-muted (#a8a8b8) is 7.3:1, not the ~9:1 I claimed. Tokens: - z-index was nine ad-hoc literals across seven files, with LoadingIndicator and the modal backdrop both on 1000. Now a named scale, and no raw z-index literal survives anywhere in src/ (verified against the live stylesheet). - Added spacing, radius, motion and type tokens alongside the existing colour ones, so the system covers more than colour. Note: package-lock.json in this commit also carries pre-existing churn from before this work; adding the font dependency entangled the two. Verified in the production build: Cinzel loads and applies to headings, computed body font resolves to system-ui, one font file fetched, zero raw z-index literals in the rendered CSS. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> |
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75d0584952 |
a11y: audit phase 3 — keyboard access, reduced motion, focus management
The site claimed comprehensive accessibility. It had a Level A keyboard failure, no reduced-motion support of any kind, and a dialog whose ARIA actively lied about the page state. Keyboard access to nodes (WCAG 2.1.1, Level A): - Nodes are PixiJS Containers with no DOM representation, so there was no way to reach or activate one by keyboard. The only keyboard vocabulary was pan/zoom/reset. New TreeNavigator.svelte renders the same data.ts as a real WAI-ARIA tree: roving tabindex, Up/Down traversal, Right/Left to expand and collapse, Home/End, Enter/Space to open the same modal a click opens. Focusing a row pans the canvas to that node so the two stay in sync. - The canvas advertised role="application", which tells screen readers to suppress their own navigation and forward every key — appropriate only for a widget implementing a full keyboard model, which it did not. Now role="img" with a description, still focusable for pan/zoom. - .sr-only content is revealed on :focus-within. Previously ~20 links were in the tab order while clipped to 1x1px, so a sighted keyboard user tabbed into nothing (WCAG 2.4.7). Added a skip link as the first focusable element. Focus management: - The modal set aria-modal="true" — telling AT that everything outside does not exist — while focus stayed on the canvas behind it and Tab walked the hidden text version underneath. Focus now moves into the dialog on open, is trapped there, and is restored to the trigger on close. - Removed two onkeydown Escape handlers (modal + stats backdrop) that could never fire: a role="presentation" div with no tabindex is never a keydown target. Their aria-labels were discarded by the role too. - The 300ms mobile touch-bleed guard was applied to every close path, so Escape or the X immediately after opening silently did nothing. It now guards only outside-dismissal, which is what it was for. Reduced motion (WCAG 2.3.3 / 2.2.2): - Previously respected nowhere, on a site built from a 4.5s forced zoom, an ~8s staggered entrance, ~480 looping tweens and a continuous dust ticker. The entrance now jumps to the finished state, the dust ticker is not registered, and all six ambient loops route through one guard that simply never creates them. Plus the CSS media query the GSAP tweens can't reach. Other: - StatsPanel used aria-hidden while containing tabindex="0" children — an axe aria-hidden-focus violation. Now `inert`, which removes it from the a11y tree and the tab order together. - Branch headers were div+role="button" handling Enter but not Space. Now real buttons with aria-controls. - The global keydown listener had no scope guard: it preventDefault()ed arrow keys unconditionally, so the 380px scrollable stats panel could not be scrolled by keyboard, and Ctrl combos were not excluded. Ctrl+wheel (browser and trackpad zoom) is no longer swallowed either. - Focus rings lived in SkillTree's *scoped* style block, so they never reached NodeModal or StatsPanel children. Moved to app.css. - Second <h1> in StatsPanel demoted; the page heading is SeoContent's. - getBeamIntensity used a truthiness check on yearsOfExperience, so 0 fell through to the default. Tests 16 -> 27: reduced-motion helper (all four branches), hierarchy building including cycle/orphan handling, and a data-integrity check that every parentId resolves to a real node. Verified in the production build: Tab reveals the text version with a visible focus ring; arrow keys traverse the tree and expand/collapse (rows 5->6); Enter opens the modal with focus landing on Close; Shift+Tab stays trapped; Escape restores focus to the originating tree item. Not verified end-to-end: the reduced-motion JS branch. This environment can't emulate the media query — patching matchMedia after navigation always races module init — so that branch is covered by unit tests and review, not observation. Worth a manual pass with DevTools > Rendering. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> |
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746d81b151 |
fix: audit phase 2 — teardown, failure paths, service worker, tooltip, resize
Correctness phase of the frontend audit. Nothing here is visible on a happy
path; it is what the app does when something goes wrong, when the window
changes, or when the component goes away.
Teardown (new src/lib/pixi/lifecycle.ts):
- Nothing was ever released: no app.destroy(), no ticker.remove(), no
killTweensOf, no onDestroy. ~480 GSAP tweens (most repeat:-1), a ticker
callback, and a dozen DOM listeners lived forever.
- 112 of those tweens are created inside an onComplete, so they don't exist
when a call-site sweep would run. gsap.context() handles exactly this:
GSAP records each animation's context on creation and restores it while
invoking that animation's callbacks (see _callback in gsap-core), so
late-created pulses land in the same context. One ctx.kill() gets all of
them. kill(), not revert(), so GSAP doesn't write properties back onto
objects about to be destroyed.
- All DOM listeners now go through life.listen(), which registers removal at
the same time. Previously 6 canvas listeners were never removed, each
closing over the whole ~713-object scene graph.
- The unmount race: cleanup used to be registered on the LAST line of an
async onMount, after the asset waterfall, so unmounting mid-load cleaned up
nothing. The lifecycle is now created before any await, with life.disposed
guards after each one.
- Hover tweens re-enter the context per event and use overwrite:'auto' so
rapid sweeps don't stack conflicting tweens.
Failure paths:
- onMount had no try/catch and no WebGL detection. Any init or asset failure
left the spinner up forever, the stats toggle at opacity:0, and Escape dead
(attachKeyboard never ran). Now caught, and it hands off to +page.svelte to
reveal the text version.
- There was no <noscript> anywhere, and SeoContent is clipped to 1x1px with
html/body overflow:hidden — so JS-disabled visitors got a pure black page.
A <noscript><style> block now un-hides it with no JS involved.
Service worker (moved static/ -> src/, so SvelteKit builds it):
- It can now use $service-worker, so precache comes from the real build
manifest instead of a hand-maintained 5-entry list that omitted all JS/CSS,
and the cache name embeds `version` so old caches actually get pruned.
- cache.addAll was atomic: one 404 failed the whole install silently. Now
per-asset with a warning on partial failure.
- The catch returned undefined for non-image assets, which makes
respondWith throw a TypeError — a soft offline failure became a hard one.
Every path now resolves to a Response.
- Unhashed assets (icons, headshot, resume PDF) were cache-first with no
expiry, so replacing the resume at the same URL never reached a returning
visitor. Those are network-first now; only hashed build output is
cache-first.
- Navigation responses were cached without a status check, so a 404/500 body
could become the offline fallback.
- Dropped skipWaiting() from install and added a real update prompt +
controllerchange reload. The SKIP_WAITING handler was previously dead code
and the "check for updates periodically" comment described an interval that
did not exist.
Tooltip:
- Wrote Svelte state on every canvas mousemove even with nothing hovered.
Now gated on hover and coalesced to one write per frame; raw coords are
still tracked cheaply so the first hover isn't positioned from stale data.
- Animated left/top (layout + paint per frame on an element with two
color-mix shadows); now translate3d.
- Listener moved to window, so coordinates no longer freeze when a drag
leaves the canvas.
- Flip logic measured a hardcoded 280x120; now measures the real element
(actual height is 113, so tall tooltips mis-flipped near the bottom edge).
- Dropped role="tooltip" + aria-live="polite", which announced the full
label and description on every hover. Nothing referenced it via
aria-describedby, so the role was inert. Now aria-hidden.
Resize:
- Star positions, gradient radius, vignette size and dust wrap bounds were
all baked at first paint, so enlarging the window left an unlit band. The
background is now rebuilt on a rAF-coalesced resize, under its own
sub-lifecycle. The view is shifted by half the delta rather than re-centred,
so the user's current view stays anchored.
- isTouchDevice used 'ontouchstart', true on touch-capable laptops and thus
permanently killing mouse hover. Now matchMedia('(hover: hover)').
Known gap: node radii still don't change when the 768px breakpoint is
crossed mid-session; re-creating all 57 nodes would reset interaction state.
Verified in the production build: resize 1278x1220 -> 1734x821 rebuilds with
zero errors, tooltip positions via transform and stays on screen, fallback
renders as a readable resume page. svelte-check clean, lint clean, 14/14.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
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df78dc694f |
feat: make portfolio content crawlable + add SEO structured data
The entire portfolio rendered only on the PixiJS canvas, so crawlers saw a near-empty body and the site ranked poorly for non-personalized searches. Fixes: - NEW SeoContent.svelte: screen-reader/crawler-only (.sr-only) semantic HTML (h1 + bio + contact + Experience/Projects/Skills/Education), generated from data.ts (single source of truth, reuses aggregateSkills). Prerenders into build/index.html — verified it now contains the job/project/education text that was previously canvas-only. Also a big screen-reader accessibility win. - JSON-LD schema.org Person in +layout (name, jobTitle, alumniOf, knowsAbout, sameAs LinkedIn/GitHub) — strong entity signal for name searches. - Canonical URL; static/sitemap.xml + robots.txt Sitemap reference. - Keyword-tuned <title>, description, og/twitter titles (name + role + stack). - Demoted the transient welcome <h1> to a <div> so SeoContent's <h1> is the single canonical heading. Bumped SW cache to v2. .sr-only utility added to app.css. check/lint/test/build clean; verified no visual regression and no runtime exceptions (background + canvas unchanged). Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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6091c62654 |
refactor: drive theme colors through CSS custom properties
Phase 2 (behavior-preserving): - Add :root color tokens to app.css mirroring theme.ts cssVars - Replace solid theme hex literals in SkillTree.svelte <style> with var(--..): #ffd700 -> --color-gold (x17), #a8a8b8 -> --text-muted (x8), #1a1a2e -> --panel-from, #0f0f1a -> --panel-to, #f9a825 -> --color-skills - body background now var(--bg-space) Values are identical to the literals; every referenced var has a :root definition. rgba() shadows and one-off grays/badge colors left as-is. check/lint/build all clean. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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aa58425f1a |
style: apply Prettier formatting across codebase
Isolated reformat commit so subsequent logic changes have clean diffs. No behavior change. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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3ad6b6edec | Inital commit |