Commit Graph
8 Commits
Author SHA1 Message Date
TehRiehlDealandClaude Opus 5 d8297cf903 feat: audit phase 6 (T1) — persistent HUD, skip intro, faster entrance
The audit's headline UX finding, measured on production: cold load showed a
black screen for ~5s, then a wordless constellation. At 9 seconds the number
of words on screen was zero — no name, no title, no hint that anything was
clickable. A recruiter could not learn one fact without clicking.

- New Hud.svelte: name, market-legible title and a one-line hook, always on
  screen, sourced from the origin node. Readable at ~1s instead of never.
  Added `tagline` to OriginNode so it lives with the rest of the content.
- New CoachHint.svelte: first-run "drag / scroll / click" hint. The icons
  gave no affordance that the tree was interactive at all.
- Skip intro control. runEntranceAnimations now returns a handle whose skip()
  enumerates the entrance's own nested GSAP context and calls progress(1) on
  each finite tween — which fires their onComplete, so node interactivity and
  the ambient pulses come up exactly as if the intro had played through.
  Verified: a node is clickable immediately after skipping.
- Returning visitors land on the settled tree (localStorage), reusing the
  same code path as reduced motion. The flag is set once the intro has
  actually been seen, not at mount — otherwise someone who bounced after a
  second would be marked as having seen it and never get it.
- Entrance timings cut: title 2.5s -> 1.6s, zoom 4.5s -> 2s, stagger 0.08 ->
  0.045 (that last one was 4.5s of cascade on its own across 56 nodes).

Two bugs found while building this:
- animation.ts hardcoded its timings as literals instead of reading
  config.ts TIMINGS, so editing config silently did nothing. Now derived.
- Skip and the coach hint were timed off a magic 3200ms, so Skip vanished
  while the intro was still running and "Click a node" appeared before the
  nodes did. Both now derive from the entrance's real computed length, which
  the handle exposes as durationMs.
- Skip sat bottom-right underneath the service-worker update toast (same z
  token, later in DOM order). Moved to bottom-centre; the toast got its own
  layer token.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-09 01:24:13 -07:00
TehRiehlDealandClaude Opus 5 c4f1fd9f84 style: audit phase 5 — real typography, design tokens, AA contrast
Typography:
- The codebase contained exactly one font-family declaration
  (LoadingIndicator), naming 'Cinzel Decorative' and 'Trajan Pro' — neither
  loaded, bundled, or present in static/. So every word on the site, in every
  component, rendered in the browser's default serif. For a site whose whole
  premise is atmosphere, that was the largest craft gap.
- Now a display/body pairing: self-hosted Cinzel Variable for the name,
  headings, welcome title and tooltip titles; a system stack for body and UI
  copy, which costs nothing to load and is far more legible than Times at the
  13-14px the modal and stats panel use.
- @fontsource-variable/cinzel ships two subsets with unicode-range, so only
  the 25.3KB latin file is fetched for this content (verified — latin-ext is
  emitted but never requested). font-display: swap, so text never blocks.

Contrast (WCAG 1.4.3):
- Measured every grey against the panel background (#1a1a2e) rather than
  eyeballing it. #666 is 2.97:1 and fails AA for normal text; it was used for
  the modal close glyph, the tooltip hint, the branch count and the skill
  years. Replaced with --text-subtle (#9a9aa8, 6.1:1).
- Correction to the audit: #888 was listed as failing. It measures 4.81:1 and
  passes. Tokenised for consistency, not because it was broken.
  --text-muted (#a8a8b8) is 7.3:1, not the ~9:1 I claimed.

Tokens:
- z-index was nine ad-hoc literals across seven files, with LoadingIndicator
  and the modal backdrop both on 1000. Now a named scale, and no raw z-index
  literal survives anywhere in src/ (verified against the live stylesheet).
- Added spacing, radius, motion and type tokens alongside the existing colour
  ones, so the system covers more than colour.

Note: package-lock.json in this commit also carries pre-existing churn from
before this work; adding the font dependency entangled the two.

Verified in the production build: Cinzel loads and applies to headings,
computed body font resolves to system-ui, one font file fetched, zero raw
z-index literals in the rendered CSS.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-09 01:11:21 -07:00
TehRiehlDealandClaude Opus 5 75d0584952 a11y: audit phase 3 — keyboard access, reduced motion, focus management
The site claimed comprehensive accessibility. It had a Level A keyboard
failure, no reduced-motion support of any kind, and a dialog whose ARIA
actively lied about the page state.

Keyboard access to nodes (WCAG 2.1.1, Level A):
- Nodes are PixiJS Containers with no DOM representation, so there was no way
  to reach or activate one by keyboard. The only keyboard vocabulary was
  pan/zoom/reset. New TreeNavigator.svelte renders the same data.ts as a real
  WAI-ARIA tree: roving tabindex, Up/Down traversal, Right/Left to expand and
  collapse, Home/End, Enter/Space to open the same modal a click opens.
  Focusing a row pans the canvas to that node so the two stay in sync.
- The canvas advertised role="application", which tells screen readers to
  suppress their own navigation and forward every key — appropriate only for
  a widget implementing a full keyboard model, which it did not. Now
  role="img" with a description, still focusable for pan/zoom.
- .sr-only content is revealed on :focus-within. Previously ~20 links were in
  the tab order while clipped to 1x1px, so a sighted keyboard user tabbed into
  nothing (WCAG 2.4.7). Added a skip link as the first focusable element.

Focus management:
- The modal set aria-modal="true" — telling AT that everything outside does
  not exist — while focus stayed on the canvas behind it and Tab walked the
  hidden text version underneath. Focus now moves into the dialog on open, is
  trapped there, and is restored to the trigger on close.
- Removed two onkeydown Escape handlers (modal + stats backdrop) that could
  never fire: a role="presentation" div with no tabindex is never a keydown
  target. Their aria-labels were discarded by the role too.
- The 300ms mobile touch-bleed guard was applied to every close path, so
  Escape or the X immediately after opening silently did nothing. It now
  guards only outside-dismissal, which is what it was for.

Reduced motion (WCAG 2.3.3 / 2.2.2):
- Previously respected nowhere, on a site built from a 4.5s forced zoom, an
  ~8s staggered entrance, ~480 looping tweens and a continuous dust ticker.
  The entrance now jumps to the finished state, the dust ticker is not
  registered, and all six ambient loops route through one guard that simply
  never creates them. Plus the CSS media query the GSAP tweens can't reach.

Other:
- StatsPanel used aria-hidden while containing tabindex="0" children — an axe
  aria-hidden-focus violation. Now `inert`, which removes it from the a11y
  tree and the tab order together.
- Branch headers were div+role="button" handling Enter but not Space. Now
  real buttons with aria-controls.
- The global keydown listener had no scope guard: it preventDefault()ed arrow
  keys unconditionally, so the 380px scrollable stats panel could not be
  scrolled by keyboard, and Ctrl combos were not excluded. Ctrl+wheel (browser
  and trackpad zoom) is no longer swallowed either.
- Focus rings lived in SkillTree's *scoped* style block, so they never reached
  NodeModal or StatsPanel children. Moved to app.css.
- Second <h1> in StatsPanel demoted; the page heading is SeoContent's.
- getBeamIntensity used a truthiness check on yearsOfExperience, so 0 fell
  through to the default.

Tests 16 -> 27: reduced-motion helper (all four branches), hierarchy building
including cycle/orphan handling, and a data-integrity check that every
parentId resolves to a real node.

Verified in the production build: Tab reveals the text version with a visible
focus ring; arrow keys traverse the tree and expand/collapse (rows 5->6);
Enter opens the modal with focus landing on Close; Shift+Tab stays trapped;
Escape restores focus to the originating tree item.

Not verified end-to-end: the reduced-motion JS branch. This environment can't
emulate the media query — patching matchMedia after navigation always races
module init — so that branch is covered by unit tests and review, not
observation. Worth a manual pass with DevTools > Rendering.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-09 01:03:36 -07:00
TehRiehlDealandClaude Opus 5 746d81b151 fix: audit phase 2 — teardown, failure paths, service worker, tooltip, resize
Correctness phase of the frontend audit. Nothing here is visible on a happy
path; it is what the app does when something goes wrong, when the window
changes, or when the component goes away.

Teardown (new src/lib/pixi/lifecycle.ts):
- Nothing was ever released: no app.destroy(), no ticker.remove(), no
  killTweensOf, no onDestroy. ~480 GSAP tweens (most repeat:-1), a ticker
  callback, and a dozen DOM listeners lived forever.
- 112 of those tweens are created inside an onComplete, so they don't exist
  when a call-site sweep would run. gsap.context() handles exactly this:
  GSAP records each animation's context on creation and restores it while
  invoking that animation's callbacks (see _callback in gsap-core), so
  late-created pulses land in the same context. One ctx.kill() gets all of
  them. kill(), not revert(), so GSAP doesn't write properties back onto
  objects about to be destroyed.
- All DOM listeners now go through life.listen(), which registers removal at
  the same time. Previously 6 canvas listeners were never removed, each
  closing over the whole ~713-object scene graph.
- The unmount race: cleanup used to be registered on the LAST line of an
  async onMount, after the asset waterfall, so unmounting mid-load cleaned up
  nothing. The lifecycle is now created before any await, with life.disposed
  guards after each one.
- Hover tweens re-enter the context per event and use overwrite:'auto' so
  rapid sweeps don't stack conflicting tweens.

Failure paths:
- onMount had no try/catch and no WebGL detection. Any init or asset failure
  left the spinner up forever, the stats toggle at opacity:0, and Escape dead
  (attachKeyboard never ran). Now caught, and it hands off to +page.svelte to
  reveal the text version.
- There was no <noscript> anywhere, and SeoContent is clipped to 1x1px with
  html/body overflow:hidden — so JS-disabled visitors got a pure black page.
  A <noscript><style> block now un-hides it with no JS involved.

Service worker (moved static/ -> src/, so SvelteKit builds it):
- It can now use $service-worker, so precache comes from the real build
  manifest instead of a hand-maintained 5-entry list that omitted all JS/CSS,
  and the cache name embeds `version` so old caches actually get pruned.
- cache.addAll was atomic: one 404 failed the whole install silently. Now
  per-asset with a warning on partial failure.
- The catch returned undefined for non-image assets, which makes
  respondWith throw a TypeError — a soft offline failure became a hard one.
  Every path now resolves to a Response.
- Unhashed assets (icons, headshot, resume PDF) were cache-first with no
  expiry, so replacing the resume at the same URL never reached a returning
  visitor. Those are network-first now; only hashed build output is
  cache-first.
- Navigation responses were cached without a status check, so a 404/500 body
  could become the offline fallback.
- Dropped skipWaiting() from install and added a real update prompt +
  controllerchange reload. The SKIP_WAITING handler was previously dead code
  and the "check for updates periodically" comment described an interval that
  did not exist.

Tooltip:
- Wrote Svelte state on every canvas mousemove even with nothing hovered.
  Now gated on hover and coalesced to one write per frame; raw coords are
  still tracked cheaply so the first hover isn't positioned from stale data.
- Animated left/top (layout + paint per frame on an element with two
  color-mix shadows); now translate3d.
- Listener moved to window, so coordinates no longer freeze when a drag
  leaves the canvas.
- Flip logic measured a hardcoded 280x120; now measures the real element
  (actual height is 113, so tall tooltips mis-flipped near the bottom edge).
- Dropped role="tooltip" + aria-live="polite", which announced the full
  label and description on every hover. Nothing referenced it via
  aria-describedby, so the role was inert. Now aria-hidden.

Resize:
- Star positions, gradient radius, vignette size and dust wrap bounds were
  all baked at first paint, so enlarging the window left an unlit band. The
  background is now rebuilt on a rAF-coalesced resize, under its own
  sub-lifecycle. The view is shifted by half the delta rather than re-centred,
  so the user's current view stays anchored.
- isTouchDevice used 'ontouchstart', true on touch-capable laptops and thus
  permanently killing mouse hover. Now matchMedia('(hover: hover)').

Known gap: node radii still don't change when the 768px breakpoint is
crossed mid-session; re-creating all 57 nodes would reset interaction state.

Verified in the production build: resize 1278x1220 -> 1734x821 rebuilds with
zero errors, tooltip positions via transform and stays on screen, fallback
renders as a readable resume page. svelte-check clean, lint clean, 14/14.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-09 00:27:30 -07:00
TehRiehlDealandClaude Opus 4.8 df78dc694f feat: make portfolio content crawlable + add SEO structured data
The entire portfolio rendered only on the PixiJS canvas, so crawlers saw a
near-empty body and the site ranked poorly for non-personalized searches. Fixes:

- NEW SeoContent.svelte: screen-reader/crawler-only (.sr-only) semantic HTML
  (h1 + bio + contact + Experience/Projects/Skills/Education), generated from
  data.ts (single source of truth, reuses aggregateSkills). Prerenders into
  build/index.html — verified it now contains the job/project/education text
  that was previously canvas-only. Also a big screen-reader accessibility win.
- JSON-LD schema.org Person in +layout (name, jobTitle, alumniOf, knowsAbout,
  sameAs LinkedIn/GitHub) — strong entity signal for name searches.
- Canonical URL; static/sitemap.xml + robots.txt Sitemap reference.
- Keyword-tuned <title>, description, og/twitter titles (name + role + stack).
- Demoted the transient welcome <h1> to a <div> so SeoContent's <h1> is the
  single canonical heading. Bumped SW cache to v2.

.sr-only utility added to app.css. check/lint/test/build clean; verified no
visual regression and no runtime exceptions (background + canvas unchanged).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-03 11:16:17 -07:00
TehRiehlDealandClaude Opus 4.8 6091c62654 refactor: drive theme colors through CSS custom properties
Phase 2 (behavior-preserving):
- Add :root color tokens to app.css mirroring theme.ts cssVars
- Replace solid theme hex literals in SkillTree.svelte <style> with var(--..):
  #ffd700 -> --color-gold (x17), #a8a8b8 -> --text-muted (x8),
  #1a1a2e -> --panel-from, #0f0f1a -> --panel-to, #f9a825 -> --color-skills
- body background now var(--bg-space)

Values are identical to the literals; every referenced var has a :root
definition. rgba() shadows and one-off grays/badge colors left as-is.
check/lint/build all clean.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-03 09:54:29 -07:00
TehRiehlDealandClaude Opus 4.8 aa58425f1a style: apply Prettier formatting across codebase
Isolated reformat commit so subsequent logic changes have clean diffs.
No behavior change.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-03 09:29:52 -07:00
TehRiehlDeal 3ad6b6edec Inital commit 2026-01-10 01:55:41 -08:00