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Commits
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c4f1fd9f84 |
style: audit phase 5 — real typography, design tokens, AA contrast
Typography: - The codebase contained exactly one font-family declaration (LoadingIndicator), naming 'Cinzel Decorative' and 'Trajan Pro' — neither loaded, bundled, or present in static/. So every word on the site, in every component, rendered in the browser's default serif. For a site whose whole premise is atmosphere, that was the largest craft gap. - Now a display/body pairing: self-hosted Cinzel Variable for the name, headings, welcome title and tooltip titles; a system stack for body and UI copy, which costs nothing to load and is far more legible than Times at the 13-14px the modal and stats panel use. - @fontsource-variable/cinzel ships two subsets with unicode-range, so only the 25.3KB latin file is fetched for this content (verified — latin-ext is emitted but never requested). font-display: swap, so text never blocks. Contrast (WCAG 1.4.3): - Measured every grey against the panel background (#1a1a2e) rather than eyeballing it. #666 is 2.97:1 and fails AA for normal text; it was used for the modal close glyph, the tooltip hint, the branch count and the skill years. Replaced with --text-subtle (#9a9aa8, 6.1:1). - Correction to the audit: #888 was listed as failing. It measures 4.81:1 and passes. Tokenised for consistency, not because it was broken. --text-muted (#a8a8b8) is 7.3:1, not the ~9:1 I claimed. Tokens: - z-index was nine ad-hoc literals across seven files, with LoadingIndicator and the modal backdrop both on 1000. Now a named scale, and no raw z-index literal survives anywhere in src/ (verified against the live stylesheet). - Added spacing, radius, motion and type tokens alongside the existing colour ones, so the system covers more than colour. Note: package-lock.json in this commit also carries pre-existing churn from before this work; adding the font dependency entangled the two. Verified in the production build: Cinzel loads and applies to headings, computed body font resolves to system-ui, one font file fetched, zero raw z-index literals in the rendered CSS. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> |
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75d0584952 |
a11y: audit phase 3 — keyboard access, reduced motion, focus management
The site claimed comprehensive accessibility. It had a Level A keyboard failure, no reduced-motion support of any kind, and a dialog whose ARIA actively lied about the page state. Keyboard access to nodes (WCAG 2.1.1, Level A): - Nodes are PixiJS Containers with no DOM representation, so there was no way to reach or activate one by keyboard. The only keyboard vocabulary was pan/zoom/reset. New TreeNavigator.svelte renders the same data.ts as a real WAI-ARIA tree: roving tabindex, Up/Down traversal, Right/Left to expand and collapse, Home/End, Enter/Space to open the same modal a click opens. Focusing a row pans the canvas to that node so the two stay in sync. - The canvas advertised role="application", which tells screen readers to suppress their own navigation and forward every key — appropriate only for a widget implementing a full keyboard model, which it did not. Now role="img" with a description, still focusable for pan/zoom. - .sr-only content is revealed on :focus-within. Previously ~20 links were in the tab order while clipped to 1x1px, so a sighted keyboard user tabbed into nothing (WCAG 2.4.7). Added a skip link as the first focusable element. Focus management: - The modal set aria-modal="true" — telling AT that everything outside does not exist — while focus stayed on the canvas behind it and Tab walked the hidden text version underneath. Focus now moves into the dialog on open, is trapped there, and is restored to the trigger on close. - Removed two onkeydown Escape handlers (modal + stats backdrop) that could never fire: a role="presentation" div with no tabindex is never a keydown target. Their aria-labels were discarded by the role too. - The 300ms mobile touch-bleed guard was applied to every close path, so Escape or the X immediately after opening silently did nothing. It now guards only outside-dismissal, which is what it was for. Reduced motion (WCAG 2.3.3 / 2.2.2): - Previously respected nowhere, on a site built from a 4.5s forced zoom, an ~8s staggered entrance, ~480 looping tweens and a continuous dust ticker. The entrance now jumps to the finished state, the dust ticker is not registered, and all six ambient loops route through one guard that simply never creates them. Plus the CSS media query the GSAP tweens can't reach. Other: - StatsPanel used aria-hidden while containing tabindex="0" children — an axe aria-hidden-focus violation. Now `inert`, which removes it from the a11y tree and the tab order together. - Branch headers were div+role="button" handling Enter but not Space. Now real buttons with aria-controls. - The global keydown listener had no scope guard: it preventDefault()ed arrow keys unconditionally, so the 380px scrollable stats panel could not be scrolled by keyboard, and Ctrl combos were not excluded. Ctrl+wheel (browser and trackpad zoom) is no longer swallowed either. - Focus rings lived in SkillTree's *scoped* style block, so they never reached NodeModal or StatsPanel children. Moved to app.css. - Second <h1> in StatsPanel demoted; the page heading is SeoContent's. - getBeamIntensity used a truthiness check on yearsOfExperience, so 0 fell through to the default. Tests 16 -> 27: reduced-motion helper (all four branches), hierarchy building including cycle/orphan handling, and a data-integrity check that every parentId resolves to a real node. Verified in the production build: Tab reveals the text version with a visible focus ring; arrow keys traverse the tree and expand/collapse (rows 5->6); Enter opens the modal with focus landing on Close; Shift+Tab stays trapped; Escape restores focus to the originating tree item. Not verified end-to-end: the reduced-motion JS branch. This environment can't emulate the media query — patching matchMedia after navigation always races module init — so that branch is covered by unit tests and review, not observation. Worth a manual pass with DevTools > Rendering. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> |
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8874b35998 |
perf+fix: audit phase 0/1 — parallel textures, dead weight, two real bugs
Findings from a full frontend audit (static read + live instrumentation of
production). This covers the "bleeding" and performance phases.
Bug fixes:
- StatsPanel branch collapse/expand never re-rendered. Two Svelte 5 defects:
$state(new Set()) is not proxied (proxy.js bails on non-object/array
prototypes), so .add()/.delete() were untracked; and the Svelte 4
`x = x` reactivity idiom is a no-op in runes mode, where sources use a
strict `equals` comparator. Switched to SvelteSet and dropped the
self-assignment. Verified: aria-expanded now flips and rows 28<->24.
- The closed stats panel's gold box-shadow (8px offset + 80px blur) bled
~88px past its right edge, painting a permanent olive stripe down the
left of the viewport on every page view. Offset the closed transform
past the shadow.
- data.ts shipped a placeholder repoUrl (github.com/yourusername/...), a
live 404 on the node describing this very site. Also removed the
"Tailwind CSS" techStack claim; it is not a dependency of this project.
Performance:
- nodes.ts awaited Assets.load() inside the node loop, serialising ~56 icon
round-trips before the tree could render or accept input. Now one
parallel batch. Measured: all 78 tree icon requests start at ~28ms and
complete within ~618ms.
- isLoading was cleared right after app.init(), before a single texture
existed, so the spinner resolved onto an empty screen. Moved to after
the scene graph is built.
- Renderer left antialias on (costly, ~no benefit on soft glow circles)
and resolution/autoDensity at defaults (blurry on HiDPI). Now
antialias:false, resolution:min(dpr,2), autoDensity, high-performance.
- cacheAsTexture on the fully-static gradient (16 full-screen fills) and
vignette (13); interactiveChildren:false on background containers.
- Dust ticker allocated a fresh closure per frame via forEach; replaced
with a named function and an indexed loop.
Dead weight:
- static/{headshot,profile}.jpg.original (8.6MB, 83% of the static payload)
were committed and deployed verbatim by adapter-static, publicly
fetchable and referenced by nothing. Moved to a gitignored assets-src/
so the full-res sources stay on disk without shipping.
- precompress:true so nginx gzip_static/brotli_static have siblings to
serve (the origin currently sends everything uncompressed).
build/ 11.13MB -> 3.7MB. JS wire 727.6KB raw -> 232KB gzip / 202.7KB brotli.
svelte-check clean, 14/14 tests pass.
Note: the matching nginx change lives in the gitignored homelab/default.conf
and must be applied to the container separately.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
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f08138718a |
refactor: extract leaf UI components from SkillTree.svelte
Phase 4 (behavior-preserving): split the monolithic component's DOM overlays into focused children, each owning its markup + scoped CSS: - LoadingIndicator.svelte, WelcomeTitle.svelte, Tooltip.svelte - NodeModal.svelte (modal + ~280 lines CSS; onClose callback, category-narrowed) - StatsPanel.svelte (toggle + backdrop + panel + ~340 lines CSS; onToggle/ onToggleBranch callbacks). Kept the .stats-panel-toggle class name stable so the entrance-animation GSAP querySelector still resolves. SkillTree.svelte drops from 2453 -> ~600 lines. Modernized the moved event handlers (on:click -> onclick), clearing the 9 Svelte deprecation warnings. svelte-check: 0 errors, 0 warnings. lint/test/build clean. Verified the stats panel renders identically in-browser (LVL/mastery/branches all correct). Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |