Phase 1 of the cohesion refactor (behavior-preserving):
Single source of truth:
- New src/lib/theme.ts: category colors (moved from data.ts, re-exported
for back-compat), derived hex strings, nebula palette, UI colors, CSS var map
- New src/lib/config.ts: breakpoint, zoom, parallax, node radii, particle
counts, animation timings (previously scattered magic numbers)
- New src/lib/utils/tree.ts: getNodeById, getNodeRadius, getDistanceFromOrigin,
getBeamIntensity (pure helpers lifted out of onMount)
- New src/lib/utils/stats.ts: branch ids/labels, proficiency order, and the
stats-panel aggregation helpers (deduped from inline copies)
- SkillTree.svelte now imports all of the above; removed the duplicated
getCategoryColorHex, stats helpers, branch id/label lists, and inline magic numbers
- Populated src/lib/index.ts barrel
Bug fixes:
- data.ts: tmdbAPI pypiUrl pointed at tvdbAPI -> corrected to tmdbAPI
- Removed/ gated stray console.log noise (skill-tree-loaded, SW logs)
- Removed dead vars (maxAlpha, glowMaxAlpha) and unused catch binding
Tooling: ESLint + Prettier now clean; added Vitest unit tests for the new
pure utils (14 tests). svelte-check: 0 errors. build: ok.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>