Safari, the iOS home screen, Android install and push notifications
still showed the old film-reel artwork beside the new theme colour. The
PNGs are now rendered from the SVG mark by `npm run icons` (Inkscape,
no image library in node_modules): the bare mark for the 32px favicon,
the mark on the stage colour for app icons, and a maskable variant with
the extra margin Android's adaptive crop needs.
App.tsx imported all 24 pages statically, so a first-time visitor
downloaded the admin panel, three multiplayer modes and the preset-pair
table before the landing page could render - one 682 KB chunk. Every
page except Home is now React.lazy behind a Suspense boundary: 56
chunks, pages at 2-11 KB. Verified in a browser against the production
build - the landing page fetches only the app and vendor chunks, a
navigation fetches that route's chunks and renders, and a deep link into
an authenticated route lazy-loads it, redirects to sign-in, and
lazy-loads that too.
Vendor code is split into vendor-react, vendor-router, vendor-ui and
vendor-net via manualChunks. The main chunk was 95% dependencies, so the
first load is not much smaller - the dependency set is the load - but
the chunk that changes on every deploy is now 50 KB (14 KB gzipped)
rather than 682 KB. A returning visitor after a deploy re-downloads the
app, not React.
The favicon was 888 KB: PNG data under a .jpg name, 768x768, with a
fully opaque alpha channel, fetched on every page load. It is a 2.6 KB
32px PNG now, with a 180px apple-touch-icon, and manifest.json points at
real 192px and 512px PNGs with the correct type instead of declaring the
same mislabelled file at both sizes. The service worker's notification
icon pointed at a /favicon.ico that never existed.
The useGameStore selector item from M26 was already done in WP-10.
Addresses M26.